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Resident Evil Requiem developers have made it abundantly clear that this game will be terrifying; no punches have been pulled. Taking its inspiration from Resident Evil 2, Requiem will put players in the unenviable blood-soaked shoes of Grace Ashcroft, but it wasn’t always meant to be like this.

The first hint that Requiem was first intended to be an entirely different game came from producer Masato Kumazawa (via Press Start): “So looking back on the online multiplayer game, it’s been in development for around six years or so.”

The ruined gates of the Raccoon City Police Department in Resident Evil Requiem.

(Image credit: Capcom)

While it’s a surprising origin story, I can’t say I’m surprised. Capcom has been tinkering with the idea of Resident Evil-inspired online multiplayer games for a while now. Some of the games, like RE5 and RE6, had co-op in the campaigns, while Revelations had Raid Mode, which could be played in online co-op. Re: Verse was the most recent attempt at an online multiplayer RE-inspired game, although that didn’t end very well.


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