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The failure of Dragon Age: The Veilguard, and the toll it took on BioWare, has been well documented, but a new report by Jason Schreier at Bloomberg dives deep into what went wrong leading up to the game’s release in October 2024—and the short answer is, just about everything.

Initially envisioned as a smaller-scale, conventional RPG, a mandate from EA forced The Veilguard to shift to a live service game in October 2017, marching orders that were apparently delivered the night that former Dragon Age creative director Mike Laidlaw left the studio. But the disaster of Anthem two years later led to shaky nerves and second thoughts, and in 2020, following the surprise departures of veterans Casey Husdon and Mark Darrah, the multiplayer angle was dropped.


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