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I’ve only played about five hours of Baby Steps, but if there’s one thing I’ve learned during that time, it’s that you always need to have complete visibility over where Nate is putting his feet. Since this is a “walking simulator” and this logic applies to real life too, it may seem overly obvious. And it might be. Maybe I’m an idiot, but I know I’m not alone in that.

Baby Steps is played from a third-person perspective and it lets you change whether the camera is oriented to the left or right of Nate. But during the trickier traversal scenarios, such as when you’re navigating a very narrow bridge or even something as thin as a tightrope, I found that it was basically essential to train that camera on Nate’s feet via a top -down perspective. Just seeing Nate’s legs is not enough!


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