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I was challenged to recreate Asteroids and might have gotten a bit carried away

Short story:

  • Applied for a job
  • Technical challenge set; "Recreate Asteroids in Unity"
  • Challenged myself to evolve it further into its own game
  • End result is a 1-2 player bullet heaven roguelite with epic boss fights being released on Nintendo Switch and PC (Steam) very soon

Long story:

So quite some time ago now (checks date of original post…..jesus where does the time go!) I spent a few days recreating Asteroids in Unity as part of a job application.

Been working on it off and on ever since – more off than on tbh after moving house, popping out another tiny human and lots of other things happening! But the game is finally nearing completion now.

I decided to build upon the original prototype as a personal challenge really, to see if a) I could put my own spin on the original Asteroids and b) I could build a game in its entirety by myself – which I'm really proud to say I've achieved*.

\caveat – I didn't create the sound effects (stock assets that I've manipulated) or the music (I paid an extremely talented artist to create an original soundtrack).*

It's been one hell of an effort getting it to this point and I've learned a ton of new skills along the way. Ultimately though, I just love making games, so feel very lucky and blessed to be able to do this at all.

Here's the Steam Page if you're interested in the game or if you're just happy to help boost its visibility please consider wishlisting it!

Aluna Rift: Steam Page

Happy to answer any questions about the game or the development behind it, feel free to ask!

submitted by /u/digiBeLow
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