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Creator’s Voice blog: Hidetaka Miyazaki on The Duskbloods (3 parts)

TLDR:

– project started off small as a Switch title, then was revamped for Switch 2
– online multiplayer focused game
– Miyazaki reassures fans that they haven't shifted to more MP focused games
– Main characters known as Bloodsworn, similar to vampires
– Players compete for 'First Blood' in a instance known as 'Twilight of Humanity'
– No fixed era or location. Multiple maps.
– Over a dozen character to choose from
– Will have character customization
– Rewards earned at the end of the match based on 'Victory Points' which are used to customise characters
– Victory Points determined by both PvP and PvE encounters such as beating bosses
– You can summon entities to assist in battle
– Matches will have an occasional event system with such as special enemy spawns and objectives for bonus rewards
– The giant stone face we see in the trailer is an example of an occurring event
– Lore and worldbuilding details can be found on items used to customise characters ("blood history and fate"). Customising a character will reveal a piece of information
– Character customisation: "abilities, appearance, and inner characteristics to the role they play in the world and relationships with other characters"
– Roles can be assigned to any character via blood customisation
– Roles have different victory conditions such as finding a specific rival for there role in a match or forming a bond with a designated companion – a special reward is awarded if achieved
– The winged rat in the trailer functions are like fire keepers in Dark Souls and remain in the hub area providing advice and guidance

submitted by /u/Ph0enixes
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